|Final thoughts David?|
|Well, here is my quick take…Gencon 2005
Favorite non-Skulls Game: The Imp Game. If you have ever sat around a fire and had each person contribute to make up a story, you have played the Imp Game. The difference is that our goal was to get the Master of the Imps a present (we are still undecided if it was to build a statue or bake a cake) for his b-day. Admittedly, milking a boar while trying to ride a unicorn that has a beaver stuck on it's horn while trying to procure 2 Elephant Eggs may sound easy, but imagine attempting this while avoiding straight lines and food preparation. Ok, so the game went 2 hours longer than we should have allowed and I can't help but feel that drinking the night before, getting to sleep after four am and the infamous MAGMA played a part, but I enjoyed it.
Least Favorite Game: I agree with Marc - TD was a disappointment. We built that up and it was not much of a challenge. The best part of that was hearing our friend Chris' names he made up for the various overpriced drinks he was vending.
Funniest Moment: It had to have been the MAGMA breakdown. After listening to Frank say "magma" all day long and not finding it the least bit funny, I finally broke down. This ranks right up there with Frank admitting he did not want to drink his beer at 3:30 am, knowing that he would be asleep in like 15 minutes, but watching him down half a glass anyway. It's just the roles we had to play…
Moment Regretted the Most: Besides not taking advantage of Frank's room key, I guess I regret not spending more time with Mike and talking about serious things. Sure, 3 am at BW3's is a good place to talk, but the man has things to say - he is really a Buddhist at heart - next year I will bring him mala beads.
Scariest Moment: I think the scariest moment for me was right after our experimental joint game finished and I realized that there were times I actually believed Marc, Frank, and the entire opposing team were indeed sinners. I stopped to think about it and realized that there were points in the play where I really felt that I was a servant of Hastur. I think Marc even believed it as he said to me during one of our 30 second con-fabs "I am crying because I am sad my team is losing".
Other than that, Gencon was a good time. This year it was less about games played and more about people. I wish there were more things on the floor that were new to demo, but really, how many crappy card games can you try out? Next year I look forward to running even more Skull events - in fact Marc and I are coming up with our next gimmick scenario - from what we have so far, it will have to be played outside or in the Dome.